← Play Rugby13

Make your first season count

Starting a career

Play Rugby13 opens the game entry. Continue your latest cloud career, load another, or start a new one in five steps: your path, your club, your coach, your career and take charge. Browsing clubs does not use a career slot. Your coach's details are fictional; only the coaching approach changes anything, by setting starting tactics and training you can change later. Guidance, rugby league explanations and your coach profile can be changed in the Career screen.

1. Pick your XIII

Open Squad. Auto-select builds a legal team of thirteen starters and four replacements. Select a captain and kicker from your starters. Injured or suspended players cannot play; a position mismatch reduces effectiveness.

2. Prepare your team

Choose tactics and a training focus. Recovery removes more fatigue; skills gives development opportunities with slower recovery. Decisions take effect when you advance a round.

3. Play the round

Watch Match opens the 2D pitch and touchline controls. Watch live advances one play at a time; Pause watching and Next play let you control the pace. Ball position, possession and tackles follow the match; player shape is illustrative. Continue in passages of roughly five minutes, with pauses for half-time, injuries and cards. Change tactics or make interchanges before the next passage. Cloud careers save each decision and resume after reload. Instant Result delegates interchanges to the simulation. At full time, the other fixtures and weekly preparation complete. Replaying a completed report does not change its result.

4. Build for next year

Recruit free agents within annual salary limits, renew contracts and replace retiring players. The season runs for 34 weeks: every league, its playoffs and the Rugby13 Cup finish before a new season starts. If your club has no fixture in a week, advance the week from Match centre.

The Rugby13 pyramid

Five leagues: R13 League 1 (14 clubs), R13 League 2 (20 clubs, 24 games against 12 opponents home and away), National League and the parallel Northern and Southern Leagues (12 clubs each). Two clubs go up and two come down at each level. Promotion needs a sporting qualification and the destination league's readiness standards; if a club is not ready, the next eligible club goes up or the best-placed relegated club is reprieved. The top four in each regional league meet in cross-region playoffs, and both finalists are nominated for National League.

Every club enters the Rugby13 Cup once: community clubs first, League 2 clubs in Round 2 and League 1 clubs in Round 3. A smaller club drawn at home to a bigger one can keep the tie, switch venue or use a neutral ground; both clubs always share the net gate equally. Cup money is one-off income. These are fictional Rugby13 rules, not RFL regulations.

Competition rules 1.1.0

80 minutes, six tackles per set. Tries 4, conversions and penalty goals 2, field goals 1. Regular-season draws earn a point each; wins earn two. Finals use golden point followed, if needed, by a separate goal contest.

Third hosts sixth and fourth hosts fifth. First then hosts the lowest surviving seed, second the other qualifier. The Grand Final is neutral at Crown Park.

Thirteen players start, with four replacements and eight interchanges. Cautions, ten-minute sin-bins and permanent dismissals affect matches. A dismissed player cannot be replaced. In this fictional competition, a red card also brings a one-match ban; this is not an official RFL tariff. Restarts, HIA exemptions, added injury time and disciplinary hearings are simplified or omitted.

Development status and support

The exhibition is unsaved. Cloud accounts, billing and operational support require external configuration and further verification. No support destination has been configured, so no ticket submission is offered.